Crowdsourcing as a Pedagogical Tool in Computer Science Higher Education: a Case Study. Human Computation, [S. l.], v. 11, n. 1, p. 47–70, 2024. DOI: 10.15346/hc.v11i1.143. Disponível em: https://hcjournal.org/index.php/jhc/article/view/143. Acesso em: 26 feb. 2026.