HC Current Issue

Vol. 3 · Issue 1: Special Issue on Learning and Creativity in Citizen Science

Preface by François Grey:  Of Citizens and Scientists: Preface to Special Issue on Learning and Creativity in Citizen Science
Read here

Greeting from the Editors  

Dear Reader,

Citizen CyberLab (CCL), a three-year FP7 initiative to explore creativity and learning in citizen science culminated at the end of 2015 in a summit, in Geneva, Switzerland. Findings and perspectives from this summit along with relevant work from researchers at large are collected in this special issue of Human Computation. François Grey, who led the CCL summit, motivates this special issue with a preface, highlighting the role of learning and creativity in the self-actualization of citizen science participants and the growing need for trust between scientists and the greater public. This issue was guest edited by Eglė Marija Ramanauskaitė, who contributed to the CCL, and is now Citizen Science Coordinator at the Human Computation Institute.
We hope that you find something useful herein to help inform your next participatory project.

Collectively yours,
Pietro Michelucci & Elena Simperl,  Co-Editors-in-Chief

Editorial· Creativity and Learning in Citizen Cyberscience – Lessons from the Citizen Cyberlab Summit.

This editorial coalesces essential outcomes from the Citizen Cyberlab (CCL) Summit 2015 and identifies key themes that emerged at the intersection of various citizen science investigations within and beyond the CCL project.
· E. M. Ramanauskaite & Mordechai Haklay · → read now 

Research· Not so passive: engagement and learning in Volunteer Computing projects

Volunteer Computing projects (similar to SETI@home) can engage volunteers far beyond the simple use of their computers’ time and power. Can community-led gamification, and participation behavior lead to important learning outcomes for volunteers, even when the primary participants are computers?
· Laure Kloetzer et al. · → read now 

Research· Data Analytics in Citizen Cyberscience: Evaluating Participant Learning and Engagement with Analytics

To what extent do citizen cyberscience (CCS) projects help participants learn while being engaged through small-sized and very specific tasks? The interaction between learning and engagement in two CCS projects is explored via a framework that helps designers properly implement learning analytics.
· Oula Abu Amsha et al. · → read now 

Research· CCLTracker Framework: Monitoring user learning and activity in web based citizen science projects

The CCLTracker analytics framework overcomes limitations of current analytics tools for measuring user engagement and learning by tracking additional user activities. Three different citizen science projects have revealed the CCL Tracker's value as a measurement tool for participant behavior.
· Jose Luis Fernandez-Marquez et al. · → read now 

Research· Improving Citizen Science Games through Open Analytics Data

Player metrics used by video game developers are very useful for advancing crowd science, but rarely publicly available. RedMetrics is an open source solution to support the collection and publication of these metrics from various gaming platforms for scientific purposes. A case study shows progression of players through a game teaching synthetic biology and uses RedMetrics to identify bottlenecks that hinder learning.
· Jesse Himmelstein et al. · → read now 

Research· GeoKey - open infrastructure for community mapping and science

Participatory mapping tends to focus on specific localities, and is frequently carried out over a set period of time with the aim of solving a specific issue for the people living in those places. This article considers several use cases for GeoKey, a new, open source platform that allows both data capture and easy data sharing in community mapping projects, and enabled learning and creativity opportunities through its unique design elements.
· Oliver Roick et al. · → read now 

Research· The smell of us – crowdsourcing human body odor evaluation

Because only human smellers can report the hedonic qualities of body odor, their perceptions are a valuable complement to modern chemical measurements. A crowdsourcing framework engages volunteer smellers to characterize 300 human sweat samples and seeks to motivate donors and smellers with a web-based graphical interface that is informative and fun.
· Marguerite Benony et al. · → read now 

Research· Creativity in Citizen Cyberscience

Is creativity in citizen science just about scientific discovery, or are there other kinds of creative products in citizen cyberscience? The Citizen Cyberlab explored creativity across four different pilot projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citizen Science with 96 interviews.
· Charlene Jennett et al. · → read now 

Opinion· Design Guidelines for the User-Centred Collaborative Citizen Science Platforms

How is the design of citizen science platforms informed by the motivation and participation patterns of scientists and volunteers? Guidelines for designing these platforms as user-inspired technosocial systems are used to assess CitizenGrid, Zooniverse and others citizen science projects.
· Poonam Yadav & John Darlington · → read now 

Brief· Conceptual Frameworks for Building Online Citizen Science Projects

How does one create a new citizen science project? This article proposes a series of conceptual frameworks for categorisation, decision and deployment that guide a project creator through every step of creating a new project, from the research question to the project implementation.
· Poonam Yadav & John Darlington · → read now 

Brief· Agroecology: A Fertile Field for Human Computation

Citizen science offers opportunities to include citizens in the planning, monitoring and evaluation of agro-ecosystems. The P2P Food Lab project seeks new ways for creative engagement through a shared online/offline platform in which users can learn, practice, innovate, and share observations on agro-ecological techniques.
· Peter Hanappe et al. · → read now 

Brief· A Crowdsourcing-based Air Pollution Measurement System Using DIY Atomic Force Microscopes

An online crowdsourcing platform uses affordable DIY atomic force microscopes to measure and characterize hazardously small particles, harnessing human computation to study how air pollution varies over time and across geographical locations – acting both as a scientific platform and a teaching tool for children.
· Daniel Lopez Martinez et al. · → read now 

Research· Landfill Hunter: Learning about Waste through Public Participation

Public participation helps generate, verify and enhance existing data about the size and location of U.S. landfills. Landfill Hunter, a new citizen science platform, provides users with an innovative way to see and explore landfills, and helps them learn about the most ubiquitous and expedient means for waste disposal.
· Nicholas E. Johnson & François Grey · → read now 
Follow Us: ©  Human Computation Institute.  CC-BY-3.0
If you would like to receive our quarterly digest, please subscribe here: https://tinyletter.com/HCjnl